As of this week, the AI can:
-Discover their base was raided / not theirs anymore
-Upgrade and repair multiple bases
-Built additional bases
I said I'd code the inventory storing system last week, but I didn't get around to it. Instead I spent the time filming a few videos. Apparently I'm going to appear in the next community update, so keep a lookout.
Next up, I'll make newmans store resources in their bases so that they aren't set back to square 1 on death. After that, I'll implement the logg / in off system. That will probably take up all of next week. So, by the end of next week, I should have a reasonable representation of a Rust server :D
In this video, I summarize what this project is.
In this video I spend 17 minutes talking about Wool.
And if you're super interested in watching the simulation,
here's 50 minutes of Wool. (48 simulated hours)
You should consider doing possibly a short video series, or just a single video, on how to program an AI. This awesome project would be a perfect example since there are so many different variables, but the "Game" it self isn't complicated to where you don't have to program it in 3-D and be able to make 3-D models. I guess what i'm trying to say is that this really just focuses on the AI over everything else.
ReplyDeleteThat could be fun. Maybe I'll stream an AI coding session.
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