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Friday, 24 April 2015

Development Blog #0019 - It's lonely at the top

If you haven't already, download WOOL - a Rust simulator for iOS

It's Lonely At The Top

The Leaderboard Update is Awaiting Review at Apple.
It's delays like this that make me certain I'll code the Android version.  It should be out in about a week.  
This update comes with a few big changes.  

-Show your dominance online and fight for rank on the leaderboard.  Sign into Game Center, and your scores are automatically posted as you play.  The highest score will be the player who gathers the most stuff (resources, bases, loot) in the shortest amount of time.  

Efficiency Ranking: 5.16 is decent.

-Resume your game with the auto-save feature.  Each time you quit or go to the home screen, the app will save your game (just don't kill the app right away).  This will allow you to pick up your winning strategy anytime and anywhere.  Or, if you're feeling like a fresh start, quit, and start a new game!

-Fixed a major bug that allowed you to attack other newmans in their own base.  Now you have to destroy their base to attack them. 
-Allowed mass deposit of resources (tap and hold).

Looking Ahead
M-M-M-MULTIPLAYER!That's right! I'm going to start designs and codes for a multiplayer server.  You, your friends and all your enemies can run around on a Wool server and hunt each other down.  I'll even include push notifications to alert you to when your base is being attacked.  It's possible that I'll increase the scale of the viewport, so that you can walk around inside of a base, and actually see individual resources.  Online, each player would have about a second to choose his move (move, attack, craft...) or the move is lost.  That way, the game will progress smoothly, and remain synchronized.  This could end up being a lot of work, so I'll start small and upgrade from where we are now.  

The end goal is to have a fun game that plays very similarly to Rust.  For those of you who have been following these last months, I'm still trying to prove a better raiding system for Rust.  To do that, I need better data, data that is not generated by my very biased A.I. players.


  1. You're going to need to put this in 3D like the real rust. Then you might start drawing some serious ammount of players.